Elemental Summoners
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Elemental Spirit Skills Guidelines

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Elemental Spirit Skills Guidelines Empty Elemental Spirit Skills Guidelines

Post by Phoenix Sun Sep 27, 2015 3:17 pm

Elemental Spirits have skills of their own that they can use in combat. They are stronger than the skills of the summoners and they do not need mana to use the skills. Only, they require a longer cool down.

They are divided in two major types.

Active Skills: These skills are what the elemental spirits need to conjure to be used in battle. They do not need mana like the summoner's counterpart but do require a certain number of cool down before they can be used again.

Passive Skills: These skills are always active in battle however, their power is decreased a rank below. Rank E passive skills have their power halved.

Class of Skills

Offensive Melee: These are the most powerful skills that can be used to damage ones opponent through close combat. They can deal damage according to rank.

  • Rank E: 20 points of damage
  • Rank D: 40 points of damage
  • Rank C: 60 points of damage
  • Rank B: 80 points of damage
  • Rank A: 100 points of damage
  • Rank S: 120 points of damage
  • Rank S+: 150 points of damage


Offensive Range: These offensive skills are less powerful than offensive melee skills but can be performed from a distance. These skills cannot be passive. Their efficiency depends on rank.

  • Rank E: 15 points of damage, range of up to 10 meters with a speed rate of 5 m/s
  • Rank D: 35 points of damage, range of up to 20 meters with a speed rate of 10 m/s
  • Rank C: 50 points of damage, range of up to 30 meters with a speed rate of 15 m/s
  • Rank B: 70 points of damage, range of up to 40 meters with a speed rate of 20 m/s
  • Rank A: 90 points of damage, range of up to 50 meters with a speed rate of 25 m/s
  • Rank S: 110 points of damage, range of up to 60 meters with a speed rate of 30 m/s
  • Rank S: 140 points of damage, range of up to 70 meters with a speed rate of 35 m/s


Defensive Wall: These skills are the most powerful defensive skills. Their power is twice the strength of an offensive melee and are able to protect the user and others as well however, they are static. These skills cannot be passive.

  • Rank E: resists 40 points of damage, maximum area size of 3 meters.
  • Rank D: resists 80 points of damage, maximum area size of 5 meters.
  • Rank C: resists 120 points of damage, maximum area size of 10 meters.
  • Rank B: resists 160 points of damage, maximum area size of 15 meters.
  • Rank A: resists 200 points of damage, maximum area size of 20 meters.
  • Rank S: resists 240 points of damage, maximum area size of 30 meters.
  • Rank S+: resists 280 points of damage, maximum area size of 50 meters.


Defensive Shield: These skills are mobile defensive skills and can resist damage twice the strength of offensive range skills. They are however, limited to an area size of 1 meter hence, their defensive capability is limited to the part they can cover. These skills cannot be passive.

Defensive Barrier: These are the weakest of the defensive skills however, they encompass the whole summoner, allowing them defense from any side. Their resistance power is just equal to an offensive melee's damage point. This skill can be passive however, it's strength is decreased a rank below.

Supportive Buff: These skills allow the enhancement of an elemental spirit or its summoner's certain attribute such as physical damage, speed, reaction time, skill damage, health, etc. Mana pool cannot be enhanced using this skill.

  • Rank E: +50%
  • Rank D: +75%
  • Rank C: +100%
  • Rank B: +125%
  • Rank A +150%
  • Rank S +200%
  • Rank S+ +250%


Supportive Healing: These skills enable an elemental spirit to mend wounds, restoring their own health, it's master's health or another summoner with the approval of its master. The efficiency of their healing is equal to an offensive range skill's point of damage. These skills cannot be passive.

Supportive Sight: These skills enables an elemental spirit to detect concealed elemental spirits, summoners or objects around him. The sight radius is half the range of an offensive range skill. This skill cannot be passive.

Detrimental: In contrast with the Supportive Buff, these skills are meant to degrade an opponent's attribute depending on it's rank.

  • Rank E: 10%
  • Rank D: 20%
  • Rank C: 30%
  • Rank B: 40%
  • Rank A: 50%
  • Rank S: 75%
  • Rank S+: 90%


Knockback: These skills are focused on pushing one's target away from the caster. Making this skill melee would automatically add 5 points of damage to the skill while making it ranged allows the user to target the skill up to the range of an offensive ranged skill also inheriting the speed. These spells cannot be passive.

  • Rank E: 2 meter away
  • Rank D: 4 meters away
  • Rank C: 6 meters away
  • Rank B: 8 meters away
  • Rank A: 10 meters away
  • Rank S: 15 meters away


Utilities: These are non combat skills that can be proved useful to an elemental spirit such as flight, a lighting spell that can dispel darkness, etc. Their efficiency must be within the above mentioned parameters. For example, flight should follow the speed of an offensive ranged spell and the height an elemental spirit can fly depends on the range of an offensive ranged spell. Lighting would follow the range of a Supportive Sight spell. As for others, the staff would decide on what parameters is appropriate for such spell. These skills cannot be passive.

Sustained: Since an elemental spirit needs no mana to activate as spell, sustained skills are nerfed such that they can only be active up to five posts and each following post would have the skill's efficiency reduced by 10% for each succeeding post after it is activated. The cooldown for these skills are 50% longer than non sustained skills. Again, defensive skills cannot be sustained and supportive healing skills that are sustained have their efficiency reduced a rank.

Area of Effect: Skills are allowed to affect a larger area, making them able to affect multiple targets. Skills who have this feature however, have their efficiency degraded a rank down. An E Ranked skill has its efficiency halved. Below is the guide to the maximum area, a skill can affect based on rank. Note that non area of effect skills can only have a maximum size of 1 meter.


  • Rank E: Max size of 4 meters
  • Rank D: Max size of 8 meters
  • Rank C: Max size of 12 meters
  • Rank B: Max size of 16 meters
  • Rank A: Max size of 20 meters.
  • Rank S: Max size of 50 meters.
  • Rank S+: Max size of 75 meters.


Multiclass: Skills can gain the effect of one or more class but each would be allocated a certain percentage that would sum up to 100% which would determine how much of each class' parameters would take effect.

For example, an active rank E skill which is 50% defensive barrier and 50% offensive melee. It would be able to deal 10 points of damage and defend against 10 points of damage. Another example would be an active rank E skill which is 70% offensive range and 30% detrimental, slowing down the opponent. It would be able to deal 11 (rounded up from 10.5) points of damage, travel up to 7 meters at a rate of 4 (round up from 3.5) meters per second, and slow the target down by 3%.

Elemental Affinity:

All elemental spirits can only have the elemental affinity of the tribe where their master belong hence, their skills can only acquire the elemental affinity of their master's tribe although all can make a spell neutral and thus can have no elemental advantage nor disadvantage over certain skills. Elemental advantage and disadvantage is discussed at the Skills Guidelines.

Mana Requirements and Cooldown:

Elemental Spirits needs no mana to cast but needs interval between each usage.

  • Rank E: 4 posts cooldown
  • Rank D: 6 posts cooldown
  • Rank C: 8 posts cooldown
  • Rank B: 10 posts cooldown
  • Rank A: 12 posts cooldown
  • Rank S: 16 posts cooldown
  • Rank S+: 18 posts cooldown


Skill Registration and Training
Before a skill can be used, one must apply for it first. Same as a summoner, a newly approved Elemental Spirit have two E Ranked starter skills applied. Once mod approves, they are ready for use. As for the succeeding skills however, a skill needs to be trained first after they are approved for them to be ready for use. To train a skill, one needs to create a training thread at a tribe's training ground containing a certain number of words depending on the skill's rank.

  • Rank E: 500 words
  • Rank D: 750 words
  • Rank C: 1000 words
  • Rank B: 1250 words
  • Rank A: 1500 words
  • Rank S: 2000 words
  • Rank S+: 2500 words


To upgrade a skill, you need to register it again, through a separate thread noting that you are to upgrade your skills. Be sure to put the skill to be upgraded inside a spoiler after the skill it was upgraded to. Note that in upgrading a skill, you only upgrade their efficiency and not their form. After your upgrade registration is approved, you would again train your skill with a reduced number of words.

  • Rank D: 250 words
  • Rank C: 500 words
  • Rank B: 750 words
  • Rank A: 1000 words
  • Rank S: 1500 words
  • Rank S+: 2000 words
Phoenix
Phoenix



Posts : 43
Join date : 2015-09-27

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